![]() ![]() Color: ID of the color of the bossbar.UUID: The player's Universally Unique IDentifier.Players: A list of players that may see this boss bar.CustomBossEvents: A collection of bossbars.clearWeatherTime: The number of ticks until "clear weather" has ended.BorderSizeLerpTarget: Defaults to 60000000.BorderSize: Width and length of the border of the border.BorderCenterZ: Center of the world border on the Z coordinate.BorderCenterX: Center of the world border on the X coordinate.allowCommands: 1 or 0 (true/false) - true if cheats are enabled.Data: This tag contains all the level data.When a world is loaded, the current level.dat is backed up to level.dat_old. The level.dat file contains global information about the world such as the time of day, the singleplayer player, the level generator used, and the seed. These used to be part of region.īackups of the region files before conversion from MCRegion to Anvil.īackups of the chunk files before conversion from the Alpha level format to MCRegion. These used to be part of region.Ĭontains entity files for The End. These used to be part of region.Ĭontains entity files for The Nether. Stores information about the ongoing raids in the world.Ĭontains entity files for the Overworld. Nether portals, bee nests, bee hives, and lodestones also use this. Villager identified beds, job sites, and bells in the world. Replaced by point of interest region files in 1.14. The "nether" and "end" files have been added in 1.8. Stores information about the Villages in the world. Stores the map data for the craftable Map items. Stores information about the general purpose, key/value command storage, since 19w38a. Stores the advancements and unlocked recipes of the players that have played on this level, since 17w13a. Stores the statistics of the players that have played on this level, since 1.7.2. Stores the individual states of the players that have played on this level, since 1.7.6. Stores the individual states of the players that have played on this level, for versions before 1.7.6. Used to give write access to the last program to modify this file. Program writes new global information about the level and after that file is renamed to level.datĪ backup of the level.dat file before conversion from MCRegion to Anvil. Stores global information about the level. Level folders will always contain the items in bold, and will sometimes contain the items in italics. ![]()
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